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Superior drummer 2 avatar missing
Superior drummer 2 avatar missing







superior drummer 2 avatar missing superior drummer 2 avatar missing

For the toms, I would just edit around the tom fills unless there is a lot of tom work.It's a pain but it's worth it for a clean, dymanic snare trigger track. You might have to manually mute or delete some section where there is just too much bleed. You will probably reach a point where you are have eliminated most of the none snare hits but not all of them.

superior drummer 2 avatar missing

Then start bringing the high pass up to eliminate kick hits coming through, and then bring low pass down to eliminate cymbals. Then I would bring the threshold down to where I'm getting 95%+ of the snare hits I want. At this point I would play with the time controls on the gate so I'm getting clean gate open and close on the loudest hits of the whole kit. As you bring in the quieter snare hits you'll start to get kick hits and maybe some of the louder high hat and crash hits. Usually the snare is really loud so this should be doable for the loudest hits. Dial back the threshold until the snare starts poking through. Take the threshhold to the point where the gate is always closed and you have no sound. Put a bypassed highpass filter and bypassed lowpass filter on the "snare" track, and then a gate. In the latter case it's going to be a long night. Hopefully you mainly have toms played on fills and not as an integral part to many beats. First thing I would do is go through and mute/delete all tom fills. The problem is that the body of the snare overlaps the toms and the snare rattle overlaps the cymbals. Snare will both be difficult and probably the most important one.You're going to be doing some editing on these tracks so might as well warm up with an easy one. If so, you'll probably have to manually mute/delete those regions that have floor tom. You may get some floor tom coming through with a low pass and gate. Kick might be the easiest because a low pass filter somewhere between 50 and 150 Hz before a gate should be good enough to mostly isolate it.Then start processing each copy separately until you can unmute them all and hear the kit pieces separated out. In case it's not obvious, you'll want to make a separate copy of your two channel drum tracks for each piece you want to isolate. You can set trigger sensitivity to eliminate quiet sounds, but you might want some of the dynamics going into the trigger and you'll get the easiest replacement by having a fully isolated track before you go into the trigger/replacement. You definitely want to find a way to gate separately for each drum since you want no signal at times when you don't want the trigger to go off. Probably your best bet will be a gate with a sidechain or a gate plug-in with frequency/band settings.









Superior drummer 2 avatar missing